Insights
Five Createch Companies to Watch…
Blog
In light of the call for more interest and investment in ‘createch’, Digital Catapult has compiled a list of the…
Published 26 Apr 2023
Ten deep tech startups to watch in the UK
Blog
Climate tech leaders, cutting-edge AI startups, companies exploiting the latest metaverse trends and those solving critical industrial challenges.
Published 17 Apr 2023
Here’s what you missed at SXSW…
Blog
In March Digital Catapult was at SXSW’s UK House to bring Northern Ireland’s world-leading immersive sector to centre stage.
Published 30 Mar 2023
Ēkhṓs: How No Ghost and Studio Wayne McGregor are encouraging self-expression through movement with augmented reality
Blog
Internationally renowned choreographer Wayne McGregor and Emmy award winning creative animation studio No Ghost have been working together to create…
Published 6 Feb 2023
Bazaar: How Arcade and Niantic are gamifying retail with augmented reality
Blog
Niantic Labs and the leading immersive experience agency, Arcade, are bringing people back into real-world retail environments with augmented reality…
Published 26 Jan 2023
Finding the fun in AR: Mobile Pie brings Warner Bros. Discovery’s cartoon football game into the real world
Blog
Global children’s brand Cartoon Network and Bristol-based immersive studio Mobilie Pie have been working together to create ‘ToonCup AR’, bringing…
Published 26 Jan 2023
Catalysts and Connectors: Tools for the Creative Industries
Blog
Discover more about the first MyWorld Challenge Call: ‘Catalysts and Connectors: Tools for the Creative Industries’.
Published 12 Jan 2023
Eight trends set to transform the immersive industry
Blog
Our team of immersive experts shares eight immersive trends they have spotted at the Venice Biennale 2022.
Published 16 Dec 2022
How the West of England is taking the creative tech crown
Blog
From innovation to the arts, Bristol is the home to some of the Uk’s most innovative startups.
Published 12 Dec 2022
MOONHUB: case study
Case study
Startup MOONHUB banks on training being delivered exclusively by virtual reality headsets.















































