
Digital Catapult and Arts Council England announce 20 teams joining latest round of CreativeXR
Press Release
Published 7 Jul 2020

The ethics of realism in virtual and augmented reality
Publication
What are the important ethical questions about virtual and augmented reality?
Published 1 Jul 2020

Bodyswaps®
Case study
Bodyswaps® provides immersive soft skills training that drives deep and lasting behavioural change. Designed for corporate and educational use, it…

Verizon joins forces with Digital Catapult to create 5G immersive accelerator program
Press Release
Published 24 Jun 2020

Digital Catapult, MUNCH and Arcade – mixing art with augmented reality
Press Release
Published 9 Jun 2020

Faster, clearer and much, much smarter: How 5G and AI are transforming immersive content
Blog
How 5G and AI are transforming immersive content
Published 2 Jun 2020

Digital Catapult’s Augmentor acceleration programme returns to boost investment readiness and product-market fit for immersive startups
Press Release
Published 1 Jun 2020

ZONEMEAUDIO
Case study
ZONEMEAUDIO puts the ‘reality’ into virtual, augmented and mixed reality experiences through its TRUE2LIFE™ sound, which enhances the audience experience…

All Seeing Eye
Case study
All Seeing Eye uses immersive technologies to enhance storytelling and experiential marketing. The aim is to convey the entirety of…

Applications open for third round of Digital Catapult and Arts Council England’s CreativeXR
Press Release
Fund for immersive creative content returns with support from Epic MegaGrants and StoryFutures Academy
Published 5 Mar 2020