Insights
London: A Global Leader in Advanced Digital Technologies
Publication
Digital Catapult was commissioned by the Mayor of London to project forward, inform and advise on technology research and innovation…
Published 29 Jul 2020
The Audience of the Future Immersive Audience Journey report
Publication
An overview of audience insights and perspectives on immersive art, culture, and entertainment
Published 16 Jul 2020
From early days to scaleup: The future of B2B immersive startups
Blog
How the Augmentor acceleration programme can support the UK immersive community
Published 9 Jul 2020
The ethics of realism in virtual and augmented reality
Publication
What are the important ethical questions about virtual and augmented reality?
Published 1 Jul 2020
Bodyswaps®
Case study
Bodyswaps® provides immersive soft skills training that drives deep and lasting behavioural change. Designed for corporate and educational use, it…
Growing with Blockchain – From disruptive potential to operational reality
Publication
Published 18 Jun 2020
Faster, clearer and much, much smarter: How 5G and AI are transforming immersive content
Blog
How 5G and AI are transforming immersive content
Published 2 Jun 2020
ZONEMEAUDIO
Case study
ZONEMEAUDIO puts the ‘reality’ into virtual, augmented and mixed reality experiences through its TRUE2LIFE™ sound, which enhances the audience experience…
Sceenic
Case study
Sceenic innovates and leads understanding of customer behaviour and expectations in media, entertainment and fitness. Sceenic created the first Watch…
All Seeing Eye
Case study
All Seeing Eye uses immersive technologies to enhance storytelling and experiential marketing. The aim is to convey the entirety of…















































