MyWorld’s layered, place-based model is reflected across the journeys of companies supported through the programme, showing how early experimentation can lead to deeper R&D, investment readiness and international opportunity.
For Meaning Machine, a Bristol-based creative technology studio building AI-driven tools for immersive games and interactive storytelling, –engagement with MyWorld Challenge Call 1 and industry partner NVIDIA marked a clear turning point. It provided the time and structure for Meaning Machine to focus on core technology and test its potential beyond early experimentation. The team described the Challenge programme as “the big unlock”, explaining that it was the moment they realised they had “something worth building”. With a clearer roadmap in place, Meaning Machine progressed into CR&D, collaborating with academic partners including the University of Bristol. This deeper research strengthened technical credibility, supported successful angel investment, and enabled international showcasing at events including SXSW and BEYOND, with the team noting that CR&D funding helped make conversations easier by demonstrating technical validation and a clear path to customers.
Motion Impossible followed a similar pathway to Meaning Machine. Initial support from Digital Catapult through the Challenge programme accelerated experimentation in software and intelligent control systems, work that the company said would otherwise have taken a lot longer to realise independently. Progression into CR&D supported a strategic shift from hardware-led innovation towards software-driven growth, enabling team expansion, increased R&D capability and new commercial models. Reflecting on this journey, Motion Impossible emphasised that Digital Catapult support was not only technically transformative, but confidence-building, noting that without it they “wouldn’t be where [they] are now”.
This layered journey is also evident in the experience of The Black Laboratory, which used Challenge Call funding to prototype a motion-capture puppetry system focused on accessibility and non-verbal communication. Follow-on CR&D and fellowship support enabled deeper research, while keeping the team embedded in the region. In 2025, the studio showcased this work at SIGGRAPH, raising both its profile and international awareness of creative R&D in the West of England.
Meanwhile, Impress Launchpad, led by Force of Habit, progressed from Challenge Call 1 – validating its AI-powered marketing toolkit for indie game developers – into Challenge Call 2, expanding into AI-driven creator discovery integrated with platforms such as Twitch and Steam. Founder Ashley Gwinnell described the funding as “unique and significant” at a critical stage, enabling full-time focus on product development. Alongside funding, MyWorld and Digital Catapult business support helped sharpen Impress’s commercial strategy, while programme credibility unlocked further national investment through Innovation UK Creative Catalyst.
Across the cohorts, companies also highlighted the importance of the programme’s commercial and strategic support alongside technical development. For example, Anagram Immersive emphasised how the session helped shape their approach to bringing products to market, with Clarice Hilton, Research and Developer, noting that they supported the team to “think about the business side of it and developing our strategies around how we’re going to actually turn the prototype into a business plan and put it into our strategy overall”.
Together, these journeys show how MyWorld connects early experimentation with deeper R&D and sustained regional support – enabling creative technology companies to build capability, attract investment and reach new markets, while keeping innovation anchored in the West of England.