Digital Catapult

Research Technologist - Immersive (VR/AR)

Apply for this role

Digital Catapult is seeking a Research Technologist – Immersive , to lead technical delivery of R&D projects as well as providing technical expertise and guidance in support of Digital Catapult’s extensive portfolio of Immersive technology programmes and services. The projects will vary over time and will focus on immersive technologies (virtual, augmented and mixed reality), but will also look at the overlap between immersive tech and Digital Catapult’s other technology areas which include distributed ledgers and digital trust, AI and machine learning, internet of things, low power wide area and 5G networks. Examples of our recent immersive work include the Augmentor and CreativeXR programmes to help startups and incentivise immersive content development, the Dimension volumetric video capture studio, a network of immersive labs around the UK, and the 5G / immersive “smart tourism” project. The successful candidate will join a 40-strong technology and engineering team, with experience from startups and top universities. They will also work collaboratively with a smaller, multi-disciplined Immersive team, to help deliver the programmes and services that Digital Catapult offers to a range of companies and organisations. It is a great opportunity to work at the cutting edge of new technologies, learn new skills and deliver valuable R&D that helps speed up the adoption of advanced digital technologies in the UK. Note: This is not predominantly a developer role, however may involve prototyping elements, and will work closely with other developers and technologists from inside and outside the organisation

what you’ll do
  • Provide technical advice and guidance to support Digital Catapult programmes and services
  • Researching and communicating sector specific applications of immersive technologies, and the opportunities they may bring to businesses
  • Work within a team to scope new R&D project proposals and commercial pitches
  • supporting and in some cases owning technical delivery of these projects
  • Continue to develop and learn new technologies
  • investigate and propose new project directions
  • Share expertise and communicate work in presentations, blogs or articles
what we’re looking for
  • Broad understanding of emerging VR/AR products and their underlying technology. Strong understanding of technical skills and teams needed to create immersive proof of concept projects
  • Graduate degree in a relevant discipline, such as computer science or game design, is essential. Post graduate qualifications would be beneficial
  • Experience working in technology research projects, within a university or company research group. Ability to apply research outcomes to practical, business-focussed applications and work collaboratively within multidisciplinary teams, including technologists, business strategists, engagement managers, and project managers
  • Excellent analytical and reasoning skills, interest to learn new tools and topics, ability to cope with changing and evolving priorities. Previous experience of working within collaborative research projects (e.g. Innovate UK or EU funded projects) is an advantage
  • Experience of building immersive prototypes using games engine software and/or 360 filming techniques
  • A good communicator with a creative attitude, with evidence of successful innovation projects
  • Able to present and write confidently, for both technical and non-technical audiences.